See also: List of Ingredients
Bombs[]
For descriptions and effects, see Bombs
Bombs are created by combining a certain ingredient with a Grenade(R) for the normal bursts, or a Super Grenade(S) for the "All" bursts.
Name | Grenade | Ingredient |
---|---|---|
Bio Vile | R | Root |
Wave Emitter | R | Tear |
Hypno Wave | R | Mushroom |
Tranq Bomb | R | Powder |
Stun Grenade | R | Shell |
Smoke Grenade | R | Smoke |
Slug Bomb | R | Slug |
Bio Vile All | S | Venom |
Wave Emitter All | S | Iron Shell |
Hypno Wave All | S | Fur |
Tranq Bomb All | S | Feather |
Stun Grenade All | S | Bone |
Smoke Grenade All | S | Ash |
Slug Bomb All | S | Oil |
Weapons[]
- Main article: List of Weapons
All weapons have one specialty: either a bonus in stats provided, or another special bonus affecting in-battle gameplay. Each character can access to their own weapon version of a given specialty ; however, not all weapons may be crafted via alchemy. Instead, some are unique weapons that the player will have to find throughout gameplay: some uniques are found in levels, others are exclusively buyable in some shops, and finally, the starting weapons of the four characters are also unique (so beware of not selling them inconsiderately).
If we consider classifying weapons by speciality rather than by character, we can observe that all weapons of one speciality (up to four) have standards in their requirements :
- a first (common) ingredient, in quantity of 5;
- a second ingredient (rarer than the first one), in quantity of 2;
- a third (rare) ingredient, in quantity of 1;
- scrap metals in quantity of 10;
- a Gem: either an Emerald(E) or a Topaz(T), depending on specialty and character.
Specialty | Ingredient 1 | Ingredient 2 | Ingredient 3 | Scrap Metal | Gem | Character |
---|---|---|---|---|---|---|
BALANCED | Slug x5 | Bone x2 | Axe Handle x1 | x10 | E | K |
SPEED | Smoke x5 | Oil x2 | Refined Feather x1 | x10 | T | K |
ITEM SPEED/POTENCY | Tear x5 | Ash x2 | Refined Feather x1 | x10 | T | D |
E | M | |||||
E | K | |||||
RANDOM BUFF | Powder x5 | Ash x2 | Essence x1 | x10 | E | D |
T | L | |||||
E | K | |||||
RANDOM NERF | Mushroom x5 | Oil x2 | Axe Handle x1 | x10 | E | D |
E | L | |||||
T | M | |||||
NERF PLUS | Smoke x5 | Ash x2 | Ancient Bone x1 | x10 | T | D |
E | M | |||||
T | K | |||||
BUFF PLUS | Slug x5 | Feather x2 | Broken Sword x1 | x10 | E | D |
E | L | |||||
E | M | |||||
RESISTANCE | Shell x5 | Fur x2 | Horn x1 | x10 | T | D |
E | L | |||||
T | M | |||||
HEAL PLUS | Root x5 | Iron Shell x2 | Refined Feather x1 | x10 | E | D |
E | L | |||||
T | K | |||||
LAST RESORT | Mushroom x5 | Fur x2 | Refined Feather x1 | x10 | T | L |
E | M | |||||
E | K | |||||
GUARD PLUS | Shell x5 | Iron Shell x2 | Refined Feather x1 | x10 | T | L |
E | M | |||||
E | K | |||||
VAMPIRIC | Root x5 | Venom x2 | Blood x1 | x10 | E | D |
E | L | |||||
T | M | |||||
E | K |
Items[]
For descriptions and effects, see Restoration Items
Name | Grenade | Ingredient |
---|---|---|
Tonic I | R | Heal Potion I |
Tonic II | R | Heal Potion II |
Tonic III | S | Heal Potion III |
Tonic IV | S | Heal Potion IV |
Tonic V | S | Heal Potion V |
Panacea | R | Cure Potion |
Armors (Steam Only)[]
For descriptions and effects, see Armors
Armor | Requirements |
---|---|
Mirror | Powder x5, Fur x5, Refined Feather x5, Scrap Metal x50, Aquamarine x1 |
Monocle | Tear x5, Oil x5, Axe Handle x5, Scrap Metal x50, Aquamarine x1 |
Booster | Smoke x5, Bone x5, Ancient Bone x5 Scrap Metal x50, Aquamarine x1 |
Start Strength | Start ATK lvl 5, Start DEF lvl 5, Aquamarine x1 |
Last Strength | Last ATK lvl 5, Last DEF lvl 5, Aquamarine x1 |
Start Wisdom | Start MAG lvl 5, Start MDEF lvl 5, Aquamarine x1 |
Last Wisdom | Last MAG lvl 5, Last MDEF lvl 5, Aquamarine x1 |
Start Agility | Start SPD lvl 5, Start Regen lvl 5, Aquamarine x1 |
Last Agility | Last SPD lvl 5, Last Regen lvl 5, Aquamarine x1 |
Start All | Start Strength lvl 5, Start Wisdom lvl 5, Start Agility lvl 5 Sapphire x1 |
Last All | Last Strength lvl 5, Last Wisdom lvl 5, Last Agility lvl 5 Sapphire x1 |
Fire Gem | Fire Charm lvl 6, Essence x2, Oil x5, Scrap Metal x50, Sapphire x1 |
Water Gem | Water Charm lvl 6, Essence x2, Ash x5, Scrap Metal x50, Sapphire x1 |
Earth Gem | Earth Charm lvl 6, Essence x2, Iron Shell x5, Scrap Metal x50, Sapphire x1 |
Wind Gem | Wind Charm lvl 6, Essence x2, Feather x5, Scrap Metal x50, Sapphire x1 |
Full Armor I | Shield III lvl 6, Helm III lvl 6, Shell x2, Iron Shell x5, Scrap Metal x50, Sapphire x1 |
Talisman I | Poison Ring lvl 6, Sleep Ring lvl 6, Confuse Ring lvl 6, Silence Ring lvl 6, Blind Ring lvl 6, Sapphire x1 |
Circlet I | Gauntlets III lvl 11, Amulet III lvl 11, Boots III lvl 11, Sapphire |
Goggles I | Plate III lvl 11, Trinket III lvl 11, Sapphire x1 |
SP Ring | Refined Feather x5, Blood x5, Horn x5, Sapphire x1 |
Dice | Broken Sword x5, Ancient Bone x5, Axe Handle x5, Sapphire x1 |
Dismantle (Steam Only)[]
Equipment | Components |
---|---|
Tier I Weapon | Scrap Metal x7 |
Tier II Weapon | Scrap Metal x37, Emerald x1 |
Tier III Weapon | Scrap Metal x120, Topaz x1 |
Tier IV Weapon | Scrap Metal x612, Ruby x1 |
Gauntlets I, Amulet I, Boots I, Trinket I, Plate I, Helm I, Charms, Rings | Scrap Metal x3 |
Gauntlets II, Amulet II, Boots II, Trinket II, Plate II, Helm II | Scrap Metal x27, Amethyst x1 |
Gauntlets III, Amulet III, Boots III, Trinket III, Plate III, Helm III | Scrap Metal x83, Aquamarine x1 |
Goggles (Number) | Plate (Number), Trinket (Number), Amethyst (I) x1, Aquamarine (II) x1, Sapphire (III) x1 |
Circlet (Number) | Gauntlets (Number) lvl 1, Amulet (Number) lvl 1, Boots (Number) lvl 1, Amethyst (I) x1, Aquamarine (II) x1, Sapphire (III) x1 |
Talisman I | Poison Ring lvl 1, Sleep Ring lvl 1, Amethyst x1 |
Talisman II | Poison Ring lvl 1, Sleep Ring lvl 1, Silence Ring lvl 1, Blind Ring lvl 1, Aquamarine x1 |
Talisman III | Poison Ring lvl 1, Sleep Ring lvl 1, Silence Ring lvl 1, Blind Ring lvl 1, Confuse Ring lvl 1, Slow Ring lvl 1, Sapphire x1 |
Gems | Charm of Corresponding Element lvl 1, Sapphire x1 |
Full Armor (Number) | Shield (Number), Helm (Number), Amethyst (I) x1, Aquamarine (II) x1, Sapphire (III) x1 |
Mirror, Booster, Monocle | Scrap Metal x33, Aquamarine x1 |
SP Ring, Dice | Scrap Metal x33, Sapphire x1 |
Start and Last Items | Scrap Metal x67 |
Start Strength | Start ATK lvl 1, Start DEF lvl 1, Aquamarine x1 |
Last Strength | Last ATK lvl 1, Last DEF lvl 1, Aquamarine x1 |
Start Wisdom | Start MAG lvl 1, Start MDEF lvl 1, Aquamarine x1 |
Last Wisdom | Last MAG lvl 1, Last MDEF lvl 1, Aquamarine x1 |
Start Agility | Start SPD lvl 1, Start Regen lvl 1, Aquamarine x1 |
Last Agility | Last SPD lvl 1, Last Regen lvl 1, Aquamarine x1 |
Start All | Start Strength lvl 1, Start Wisdom lvl 1, Start Agility lvl 1, Sapphire x1 |
Last All | Last Strength lvl 1, Last Wisdom lvl 1, Last Agility lvl 1, Sapphire x1 |