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Armor

Armors are a type of equipment that can be equipped to characters in order to boost their stats. Unlike weapons, characters can have up to three pieces of armor equipped at a time, if they have unlocked enough slots to do so.

The player start with one first armor slot. The second armor slot opens after beating Malloc, and the third one opens after beating Rita.


EquippingEdit

Notice that, for most cases, a character cannot equip two identical items, or more than one giving the same bonus. For example(s), the following combinations aren't allowed:

  • Circlet (+ATK, +MAG, +SPD) cannot be used with Gauntlets (+ATK), Amulet (+MAG), or Boots (+SPD);
  • Full Armor (phys. and mag. resistance) with Shield (phys. resistance) or Helm (mag. resistance);
  • Wind Gem (total wind resistance) with Wind Charm (wind resistance) .
  • A Mirror with a Mirror (or other pairs of non-upgradable items)
  • A (set of) Dice with another (set of) Dice

However, some particular combinations are possible, for some reason, against the previous logic:

  • Plate with Plate
  • Trinket with Trinket
  • Full Armor with Full Armor (in fact, if you have enough Full Armors, you can put up to 3 Full Armors on each character, making them a total of Physical Resist -105% and Magic Resist -105%, or heal 5% of all attempts to damage them). Note that this does not seem to be the case in the Steam version of the game
  • Wind Gem with Wind Gem (and other elemental gems)
  • Talisman(nerf resistance) with Stun Ring (or other rings)

(other special combinations might exist...)

In consequence, this special combinations can come in very handy.

Example: You equip a Fire Gem, which description says that it will reduce incoming fire damage to 0; but in practice it gives a -100% resistance to fire (which, with the gem alone, is equivalent).Then you equip a Full Armor for -10% phys/mag resistance, which adds up to -110% for fire. And what d'you get ? Incoming fire damage being -10% effective ! Which means that your character will be healed by fire attacks for 10% of their strength, instead of taking damage !

Isn't life great ?

Increasing TiersEdit

  • Most upgradable pieces of armor follow this model:
Tier I > II Tier II > III Tier III > IV
Amethyst Aquamarine Sapphire
  • Some are only upgradable in levels and do not require any gem
  • AND certain rare ones (namely: Circlet and Talsiman) don't have a Tier IV BUT follow this model:  
Tier I > II Tier II > III
Aquamarine Sapphire

(instead of requiring an Amethyst then an Aquamarine)

See also : Components

List of ArmorsEdit

Item Name Effect Min Max Points/Upgrade Max Lv Scrap Req. (+ #  per Lvl)
Plate I HP +50 +150 +10 Lv 11 Scrap Metal 1 (+1)
Plate II HP +150 +300 +15 Lv 11 Scrap Metal 10 (+1.5)
Plate III HP +300 +500 +20 Lv 11 Scrap Metal 30 (+2)
Plate IV HP +500 +1000 +25 Lv 21 Scrap Metal 60 (+2.5)
Trinket I MP +10 +20 +1 Lv 11 Scrap Metal 1 (+1)
Trinket II MP +20 +30 +1 Lv 11 Scrap Metal 10 (+1.5)
Trinket III MP +30 +50 +2 Lv 11 Scrap Metal 30 (+2)
Trinket IV MP +50 +90 +2 Lv 21 Scrap Metal 60 (+2.5)
Goggles I HP / MP +150 / +20 +300 / +30 +15 / +2 Lv 11 Scrap Metal 30 (+3)
Goggles II HP / MP +300 / +30 +500 / +50 +20 / +2 Lv 11 Scrap Metal 60 (+6)
Goggles III HP / MP +500 / +50 +1000 / +90 +25 / +2 Lv 21 Scrap Metal 120 (+12)
Gauntlets I ATK +20 +70 +5 Lv 11 Scrap Metal 1 (+1)
Gauntlets II ATK +70 +140 +7 Lv 11 Scrap Metal 10 (+1.5)
Gauntlets III ATK +140 +230 +9 Lv 11 Scrap Metal 30 (+2)
Gauntlets IV ATK +230 +450 +11 Lv 21 Scrap Metal 60 (+2.5)
Amulet I MAG +20 +70 +5 Lv 11 Scrap Metal 1 (+1)
Amulet II MAG +70 +140 +7 Lv 11 Scrap Metal 10 (+1.5)
Amulet III MAG +140 +230 +9 Lv 11 Scrap Metal 30 (+2)
Amulet IV MAG +230 +450 +11 Lv 21 Scrap Metal 60 (+2.5)
Boots I SPD +20 +70 +5 Lv 11 Scrap Metal 1 (+1)
Boots II SPD +70 +140 +7 Lv 11 Scrap Metal 10 (+1.5)
Boots III SPD +140 +230 +9 Lv 11 Scrap Metal 30 (+2)
Boots IV SPD +230 +450 +11 Lv 21 Scrap Metal 60 (+2.5)
Circlet I ATK / MAG / SPD 35 85 +5 Lv 11 Scrap Metal 30 (+3)
Circlet II ATK / MAG / SPD 90 230 +7 Lv 21 Scrap Metal 60 (+6)
Circlet III ATK / MAG / SPD 230 450 +11 Lv 21 Scrap Metal 120 (+12)
Mirror EVASION +30% +30% n/a Lv 1 n/a
Monocle CRIT PLUS (chance to land critical hit) +25% +25% n/a Lv 1 n/a
Booster FIRST STRIKE +100% +100% n/a Lv 1 n/a
Fire Charm Resist FIRE 20% 30% +2% Lv 6 Scrap Metal 5 (+1)
Water Charm Resist WATER 20% 30% +2% Lv 6 Scrap Metal 5 (+1)
Earth Charm Resist EARTH 20% 30% +2% Lv 6 Scrap Metal 5 (+1)
Wind Charm Resist WIND 20% 30% +2% Lv 6 Scrap Metal 5 (+1)
Fire Gem Resist FIRE 100% 100% n/a Lv 1 n/a
Water Gem Resist WATER 100% 100% n/a Lv 1 n/a
Earth Gem Resist EARTH 100% 100% n/a Lv 1 n/a
Wind Gem Resist WIND 100% 100% n/a Lv 1 n/a
Shield I Resist PHYSICAL -5% -10% -1% Lv 6 Scrap Metal 1 (+1)
Shield II Resist PHYSICAL -10% -15% -1% Lv 6 Scrap Metal 10 (+1.5)
Shield III Resist PHYSICAL -15% -20% -1% Lv 6 Scrap Metal 30 (+2)
Shield IV Resist PHYSICAL -20% -30% -1% Lv 11 Scrap Metal 60 (+2.5)
Helm I Resist MAGIC -5% -10% -1% Lv 6 Scrap Metal 1 (+1)
Helm II Resist MAGIC -10% -15% -1% Lv 6 Scrap Metal 10 (+1.5)
Helm III Resist MAGIC -15% -20% -1% Lv 6 Scrap Metal 30 (+2)
Helm IV Resist MAGIC -20% -30% -1% Lv 11 Scrap Metal 60 (+2.5)

Full Armor I

Resist MAGIC
Resist PHYSICAL
-10% -15% -1% Lv 6 Scrap Metal 50(+10)
Full Armor II Resist MAGIC
Resist PHYSICAL
-15% -20% -1% Lv 6 Scrap Metal 75(+10)
Full Armor III Resist MAGIC
Resist PHYSICAL
-20% -25% -1% Lv 6 Scrap Metal 100(+10)
Full Armor IV Resist MAGIC
Resist PHYSICAL
-25% -35% -1% Lv 11

Scrap Metal 150(+10)

Poison Ring Resist POISON 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Silence Ring Resist SILENCE 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Confuse Ring Resist CONFUSE 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Sleep Ring Resist SLEEP 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Stun Ring Resist STUN 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Blind Ring Resist BLIND 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Stone Ring Resist STONE 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Slow Ring Resist SPD DOWN 25% 40% +3% Lv 6 Scrap Metal 1 (+1)
Talisman I Resist STATUS 20% 25% +1% Lv 6 Scrap Metal 60(+10)
Talisman II Resist STATUS 25% 35% +2% Lv 6 Scrap Metal 110(+14)
Talisman III Resist STATUS 35% 50% +3% Lv 6 Scrap Metal 180(+18)
Start ATK Init ATK UP Short Long Increased duration Lv 5 Scrap Metal 10 (+3)
Last ATK Low HP ATK UP Lv 5 Scrap Metal 10 (+3)
Start MAG Init MAG UP Short Long Increased duration Lv 5 Scrap Metal 10 (+3)
Last MAG Low HP MAG UP Lv 5 Scrap Metal 10 (+3)
Start DEF Init DEF UP Short Long Increased duration Lv 5 Scrap Metal 10 (+3)
Last DEF Low HP DEF UP Lv 5 Scrap Metal 10 (+3)
Start SPD Init SPD UP Short Long Increased duration Lv 5 Scrap Metal 10 (+3)
Last SPD Low HP SPD UP Lv 5 Scrap Metal 10 (+3)
Start Regen Init REGEN Short Long Increased duration Lv 5 Scrap Metal 10 (+3)
Last Regen Low HP REGEN Lv 5 Scrap Metal 10 (+3)
Start Strength Init ATK UP
Init DEF UP
Short Long Increased duration Lv 5 Scrap Metal 100(+20)
Last Strength Low HP ATK UP
Low HP DEF UP
Lv 5 Scrap Metal 100(+20)
Start Wisdom Init MAG UP
Init MAG DEF UP
Short Long Increased duration Lv 5 Scrap Metal 100(+20)
Last Wisdom Low HP MAG UP
Low HP MDEF UP
Lv 5 Scrap Metal 100(+20)
Start Agility Init SPD UP
Init REGEN
Short Long Increased duration Lv 5 Scrap Metal 100(+20)
Last Agility Low HP SPD UP
Low HP REGEN UP
Lv 5 Scrap Metal 100(+20)
Start ALL

Init ATK UP
Init MAG UP
Init DEF UP
Init MDEF UP
Init SPD UP
Init REGEN UP

Short Long Increased duration Lv 5 Scrap Metal 200(+100)
Last ALL Low HP ATK UP
Low HP MAG UP
Low HP DEF UP
Low HP MDEF UP
Low HP SPD UP
Low HP REGEN UP
Lv 5 Scrap Metal 200(+100)
SP Ring EXP BONUS +100% +100% n/a Lv 1 n/a
Dice LUCKY! (increases steal, drop, and flee rate) n/a n/a n/a Lv 1 n/a
  • If you equip and unequip Goggles III, a bug will occur which makes it impossible to equip any new armour, as well as Goggles III disappearing from your inventory.
  • Last "X" equipment activates when your hp drops below 30%. Very good against Rita, Dargon King, Koohli, and RS Fury, Bunch, and Bahumot--most of whom have the spell Judgment.

Some DropsEdit

I gathered here some information from the Bestiary regarding some drops of interest, considered on Hard Mode. (Some of the following are extrapolated, and might be slightly inaccurate.)

Item Monster/{Species}
Elemental Gem {Turtles}, {Worms}, {Wolves}, Bolt(95)Fire Spirit,Frost Samurai, YetiBirdo, {Wind Golems}, Holy Cow, Mummy King, Fury, Bahumot
Full Armor Giant Turtle, {Gargantuans}, {Earth Golems}, {Worms}, {Wolves}, {Minotaurs}, Bolt(95), Wyvern, {Samurai}, Fire Spirit,Birdo, Highguard, {Wind Golems}, Blorc, DjinnieSamurai King*, Samurai King, Bird King                                                                     (*stolen)
Talisman {Armored Skeletons}, {Turtles}, Orc, Dune WormBolt(95), Wyvern, {Samurai}, Behemoth, HighguardHoly Cow, Bat King*Mummy King*, Adorable Snowman, Wolf King*, Rabid Wolf

( Possibly from all wolves )                                                                                                  (*stolen)

Start All {Turtles}, Bolt(95), {Eagles}, {Samurai}, BehemothFire SpiritFrost ChimeraShirtless WolfBirdo, HighguardBlorc, Holy Cow, Frog King*, Crab King, Mummy King                                                                                                                     (*stolen)
Last All Earth Golem(32), {Samurai}, Fire SpiritFroezenShirtless WolfBirdoBlorcHoly Cow
  • Note: It would seem that a monster dropping an Elemental Gem could actually drop any random one;
  • [unconfirmed] Full Armor is suspected to drop from Thief(103);
  • [unconfirmed] Elemental Gems are suspected to drop from {Eagles};
  • A Full Armor once dropped from battling a Yeti and an Ice Gnoll on Hard Mode;
  • A Fire Gem once dropped from battling an Earth Golem and a Gargantuan on Hard Mode.
  • A Talisman dropped once from battling a Yeti and a Frost Chimera
  • A Circlet dropped once from battling a Bat King

Last Edit by - AdamHarisz "You may erase it"


See also: List of enemy species

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