Armors are a type of equipment that can be equipped to characters in order to boost their stats. Unlike weapons, characters can have up to three pieces of armor equipped at a time, if they have unlocked enough slots to do so.
The player start with one first armor slot. The second armor slot opens after beating Malloc, and the third one opens after beating Rita.
Equipping
Notice that, for most cases, a character cannot equip two identical items, or more than one giving the same bonus. For example(s), the following combinations aren't allowed:
- Circlet (+ATK, +MAG, +SPD) cannot be used with Gauntlets (+ATK), Amulet (+MAG), or Boots (+SPD);
- Full Armor (Phys. and Mag. resistance) with Shield (Phys. resistance) or Helm (Mag. resistance);
- Wind Gem (Wind Immunity) with Wind Charm (Wind resistance) .
- A Mirror with a Mirror (or other pairs of non-upgradable items) (Example: a Dice with another)
- Plate with Plate
- Trinket with Trinket
However, some particular combinations are possible, for some reason, against the previous logic:
- (to be confirmed) Full Armor with Full Armor (in fact, if you have enough Full Armors, you can put up to 3 Full Armors on each character, making them a total of Physical Resist -105% and Magic Resist -105%, or heal 5% of all attempts to damage them). Note that this does not seem to be the case in the Steam version of the game
- (to be confirmed) Wind Gem with Wind Gem (and other elemental gems)
- (to be confirmed) Talisman (Nerf resistance) with Stun Ring (or other rings)
(other special combinations might exist...)
In consequence, this special combinations can come in very handy.
Example: You equip a Fire Gem, which description says that it will reduce incoming fire damage to 0; but in practice it gives a -100% resistance to fire (which, with the gem alone, is equivalent).Then you equip a Full Armor for -10% phys/mag resistance, which adds up to -110% for fire. And what d'you get ? Incoming fire damage being -10% effective ! Which means that your character will be healed by fire attacks for 10% of their strength, instead of taking damage !
Isn't life great ?
Increasing Tiers
- Most upgradable pieces of armor follow this model:
Tier I > II | Tier II > III | Tier III > IV |
---|---|---|
Amethyst | Aquamarine | Sapphire |
- Some are only upgradable in levels and do not require any gem
- AND certain rare ones (namely: Circlet and Talsiman) don't have a Tier IV BUT follow this model:
Tier I > II | Tier II > III |
---|---|
Aquamarine | Sapphire |
(instead of requiring an Amethyst then an Aquamarine)
See also : Components
List of Armors
Item Name | Effect | Min | Max | Points/Upgrade | Max Lv | Scrap Req. (+ # per Lvl) |
---|---|---|---|---|---|---|
Plate I | HP | +50 | +150 | +10 | Lv 11 | Scrap Metal 1 (+1) |
Plate II | HP | +150 | +300 | +15 | Lv 11 | Scrap Metal 10 (+1.5) |
Plate III | HP | +300 | +500 | +20 | Lv 11 | Scrap Metal 30 (+2) |
Plate IV | HP | +500 | +1000 | +25 | Lv 21 | Scrap Metal 60 (+2.5) |
Trinket I | MP | +10 | +20 | +1 | Lv 11 | Scrap Metal 1 (+1) |
Trinket II | MP | +20 | +30 | +1 | Lv 11 | Scrap Metal 10 (+1.5) |
Trinket III | MP | +30 | +50 | +2 | Lv 11 | Scrap Metal 30 (+2) |
Trinket IV | MP | +50 | +90 | +2 | Lv 21 | Scrap Metal 60 (+2.5) |
Goggles I | HP / MP | +150 / +20 | +300 / +30 | +15 / +2 | Lv 11 | Scrap Metal 30 (+3) |
Goggles II | HP / MP | +300 / +30 | +500 / +50 | +20 / +2 | Lv 11 | Scrap Metal 60 (+6) |
Goggles III (*) | HP / MP | +500 / +50 | +1000 / +90 | +25 / +2 | Lv 21 | Scrap Metal 120 (+12) |
Gauntlets I | ATK | +20 | +70 | +5 | Lv 11 | Scrap Metal 1 (+1) |
Gauntlets II | ATK | +70 | +140 | +7 | Lv 11 | Scrap Metal 10 (+1.5) |
Gauntlets III | ATK | +140 | +230 | +9 | Lv 11 | Scrap Metal 30 (+2) |
Gauntlets IV | ATK | +230 | +450 | +11 | Lv 21 | Scrap Metal 60 (+2.5) |
Amulet I | MAG | +20 | +70 | +5 | Lv 11 | Scrap Metal 1 (+1) |
Amulet II | MAG | +70 | +140 | +7 | Lv 11 | Scrap Metal 10 (+1.5) |
Amulet III | MAG | +140 | +230 | +9 | Lv 11 | Scrap Metal 30 (+2) |
Amulet IV | MAG | +230 | +450 | +11 | Lv 21 | Scrap Metal 60 (+2.5) |
Boots I | SPD | +20 | +70 | +5 | Lv 11 | Scrap Metal 1 (+1) |
Boots II | SPD | +70 | +140 | +7 | Lv 11 | Scrap Metal 10 (+1.5) |
Boots III | SPD | +140 | +230 | +9 | Lv 11 | Scrap Metal 30 (+2) |
Boots IV | SPD | +230 | +450 | +11 | Lv 21 | Scrap Metal 60 (+2.5) |
Circlet I | ATK / MAG / SPD | 35 | 85 | +5 | Lv 11 | Scrap Metal 30 (+3) |
Circlet II | ATK / MAG / SPD | 90 | 230 | +7 | Lv 21 | Scrap Metal 60 (+6) |
Circlet III | ATK / MAG / SPD | 230 | 450 | +11 | Lv 21 | Scrap Metal 120 (+12) |
Mirror | EVASION | +30% | +30% | n/a | Lv 1 | n/a |
Monocle | CRIT PLUS (chance to land critical hit) | +25% | +25% | n/a | Lv 1 | n/a |
Booster | FIRST STRIKE | +100% | +100% | n/a | Lv 1 | n/a |
Fire Charm | Resist FIRE | 20% | 30% | +2% | Lv 6 | Scrap Metal 5 (+1) |
Water Charm | Resist WATER | 20% | 30% | +2% | Lv 6 | Scrap Metal 5 (+1) |
Earth Charm | Resist EARTH | 20% | 30% | +2% | Lv 6 | Scrap Metal 5 (+1) |
Wind Charm | Resist WIND | 20% | 30% | +2% | Lv 6 | Scrap Metal 5 (+1) |
Fire Gem | Resist FIRE | 100% | 100% | n/a | Lv 1 | n/a |
Water Gem | Resist WATER | 100% | 100% | n/a | Lv 1 | n/a |
Earth Gem | Resist EARTH | 100% | 100% | n/a | Lv 1 | n/a |
Wind Gem | Resist WIND | 100% | 100% | n/a | Lv 1 | n/a |
Shield I | Resist PHYSICAL | -5% | -10% | -1% | Lv 6 | Scrap Metal 1 (+1) |
Shield II | Resist PHYSICAL | -10% | -15% | -1% | Lv 6 | Scrap Metal 10 (+1.5) |
Shield III | Resist PHYSICAL | -15% | -20% | -1% | Lv 6 | Scrap Metal 30 (+2) |
Shield IV | Resist PHYSICAL | -20% | -30% | -1% | Lv 11 | Scrap Metal 60 (+2.5) |
Helm I | Resist MAGIC | -5% | -10% | -1% | Lv 6 | Scrap Metal 1 (+1) |
Helm II | Resist MAGIC | -10% | -15% | -1% | Lv 6 | Scrap Metal 10 (+1.5) |
Helm III | Resist MAGIC | -15% | -20% | -1% | Lv 6 | Scrap Metal 30 (+2) |
Helm IV | Resist MAGIC | -20% | -30% | -1% | Lv 11 | Scrap Metal 60 (+2.5) |
Full Armor I |
Resist MAGIC Resist PHYSICAL |
-10% | -15% | -1% | Lv 6 | Scrap Metal 50(+10) |
Full Armor II | Resist MAGIC Resist PHYSICAL |
-15% | -20% | -1% | Lv 6 | Scrap Metal 75(+10) |
Full Armor III | Resist MAGIC Resist PHYSICAL |
-20% | -25% | -1% | Lv 6 | Scrap Metal 100(+10) |
Full Armor IV | Resist MAGIC Resist PHYSICAL |
-25% | -35% | -1% | Lv 11 |
Scrap Metal 150(+10) |
Poison Ring | Resist POISON | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Silence Ring | Resist SILENCE | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Confuse Ring | Resist CONFUSE | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Sleep Ring | Resist SLEEP | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Stun Ring | Resist STUN | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Blind Ring | Resist BLIND | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Stone Ring | Resist STONE | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Slow Ring | Resist SPD DOWN | 25% | 40% | +3% | Lv 6 | Scrap Metal 1 (+1) |
Talisman I | Resist STATUS | 20% | 25% | +1% | Lv 6 | Scrap Metal 60(+10) |
Talisman II | Resist STATUS | 25% | 35% | +2% | Lv 6 | Scrap Metal 110(+14) |
Talisman III | Resist STATUS | 35% | 50% | +3% | Lv 6 | Scrap Metal 180(+18) |
Start ATK | Init ATK UP | Short | Long | Increased duration | Lv 5 | Scrap Metal 10 (+3) |
Last ATK | Low HP ATK UP | Lv 5 | Scrap Metal 10 (+3) | |||
Start MAG | Init MAG UP | Short | Long | Increased duration | Lv 5 | Scrap Metal 10 (+3) |
Last MAG | Low HP MAG UP | Lv 5 | Scrap Metal 10 (+3) | |||
Start DEF | Init DEF UP | Short | Long | Increased duration | Lv 5 | Scrap Metal 10 (+3) |
Last DEF | Low HP DEF UP | Lv 5 | Scrap Metal 10 (+3) | |||
Start SPD | Init SPD UP | Short | Long | Increased duration | Lv 5 | Scrap Metal 10 (+3) |
Last SPD | Low HP SPD UP | Lv 5 | Scrap Metal 10 (+3) | |||
Start Regen | Init REGEN | Short | Long | Increased duration | Lv 5 | Scrap Metal 10 (+3) |
Last Regen | Low HP REGEN | Lv 5 | Scrap Metal 10 (+3) | |||
Start Strength | Init ATK UP Init DEF UP |
Short | Long | Increased duration | Lv 5 | Scrap Metal 100(+20) |
Last Strength | Low HP ATK UP Low HP DEF UP |
Lv 5 | Scrap Metal 100(+20) | |||
Start Wisdom | Init MAG UP Init MAG DEF UP |
Short | Long | Increased duration | Lv 5 | Scrap Metal 100(+20) |
Last Wisdom | Low HP MAG UP Low HP MDEF UP |
Lv 5 | Scrap Metal 100(+20) | |||
Start Agility | Init SPD UP Init REGEN |
Short | Long | Increased duration | Lv 5 | Scrap Metal 100(+20) |
Last Agility | Low HP SPD UP Low HP REGEN UP |
Lv 5 | Scrap Metal 100(+20) | |||
Start ALL |
Init ATK UP |
Short | Long | Increased duration | Lv 5 | Scrap Metal 200(+100) |
Last ALL | Low HP ATK UP Low HP MAG UP Low HP DEF UP Low HP MDEF UP Low HP SPD UP Low HP REGEN UP |
Lv 5 | Scrap Metal 200(+100) | |||
SP Ring | EXP BONUS | +100% | +100% | n/a | Lv 1 | n/a |
Dice | LUCKY! (increases steal, drop, and flee rate) | n/a | n/a | n/a | Lv 1 | n/a |
- Last "X" equipment activates when your hp drops below 30%. Very good against Rita, Dargon King, Koohli, and RS Fury, Bunch, and Bahumot--most of whom have the spell Judgment.
- (*)Important : If you equip and unequip Goggles III, a bug will occur which makes it impossible to equip any new armour, as well as Goggles III disappearing from your inventory.
Some Drops
I gathered here some information from the Bestiary regarding some drops of interest, considered on Hard Mode. (Some of the following are extrapolated, and might be slightly inaccurate.)
Item | Monster/{Species} |
---|---|
Elemental Gem | {Turtles}, {Worms}, {Wolves}, Bolt(95), Fire Spirit,Frost Samurai, Yeti, Birdo, {Wind Golems}, Holy Cow, Mummy King, Fury, Bahumot |
Full Armor | Giant Turtle, {Gargantuans}, {Earth Golems}, {Worms}, {Wolves}, {Minotaurs}, Bolt(95), Wyvern, {Samurai}, Fire Spirit,Birdo, Highguard, {Wind Golems}, Blorc, Djinnie, Samurai King*, Samurai King, Bird King (*stolen) |
Talisman | {Armored Skeletons}, {Turtles}, Orc, Dune Worm, Bolt(95), Wyvern, {Samurai}, Behemoth, Highguard, Holy Cow, Bat King*, Mummy King*, Adorable Snowman, Wolf King*, Rabid Wolf
( Possibly from all wolves ) (*stolen) |
Start All | {Turtles}, Bolt(95), {Eagles}, {Samurai}, Behemoth, Fire Spirit, Frost Chimera, Shirtless Wolf, Birdo, Highguard, Blorc, Holy Cow, Frog King*, Crab King, Mummy King (*stolen) |
Last All | Earth Golem(32), {Samurai}, Fire Spirit, Froezen, Shirtless Wolf, Birdo, Blorc, Holy Cow |
- Note: It would seem that a monster dropping an Elemental Gem could actually drop any random one;
- [unconfirmed] Full Armor is suspected to drop from Thief(103);
- [unconfirmed] Elemental Gems are suspected to drop from {Eagles};
- A Full Armor once dropped from battling a Yeti and an Ice Gnoll on Hard Mode;
- A Fire Gem once dropped from battling an Earth Golem and a Gargantuan on Hard Mode.
- A Talisman dropped once from battling a Yeti and a Frost Chimera
- A Circlet dropped once from battling a Bat King
Last Edit by - AdamHarisz "You may erase it"
See also: List of enemy species