This sections contains lists of normal consumables.
For fish with similar effects, see Fish.
For alchemy / upgrade ingredients, see List of Ingredients.
For Alchemy recipes, see Alchemy.
List of Restoration Items[]
Name | Description | Acquired | Sell Profit (Gold) |
---|---|---|---|
Heal Potion I | Restores 75 HP | Bought for 50G in the Shop of all Towns; Stolen/Dropped (various monsters only on Normal Mode) | 12G |
Heal Potion II | Restores 200 HP | Bought for 200G in the Shop of Dustop, Port Breeze, Crystalia, and Warm Yeti; Stolen/Dropped (various monsters only on Normal Mode) | 50G |
Heal Potion III | Restores 400 HP | Bought for 500G in the Shop of Crystalia and Warm Yeti; Stolen/Dropped (various monsters in any mode) | 125G |
Heal Potion IV | Restores 700 HP | Stolen/Dropped (various monsters only on Hard Mode) | 250G |
Heal Potion V* | Restores 100% of HP | Chest in the Sunken Ruins (Floor 2) and Coral Skull (Deluxe Version Only) | 500G |
Tonic I | Restore 50 HP to all Allies | Alchemy | 12G |
Tonic II | Restore 150 HP to all Allies | 50G | |
Tonic III | Restore 300 HP to all Allies | 125G | |
Tonic IV | Restore 500 HP to all Allies | 250G | |
Tonic V | Restores 100% of HP to all Allies | 500G | |
Mana Potion I | Restores 20 MP | Stolen/Dropped (certain monsters, only Normal Mode) | 25G |
Mana Potion II | Restores 50 MP | Stolen/Dropped (certain monsters, only Normal Mode) | 100G |
Mana Potion III | Restores 200 MP | Stolen/Dropped (certain monsters, mainly Hard Mode) | 250G |
Elixir I* | Restores 50% of MP and HP |
Drop from Fire Spirit and Djinn (Both Modes); Chest in Okay Tomb (Floor 1), Barrens, and Hidden Cavern |
125G |
Elixir II* | Restores 100% of MP and HP | Finish Gold on Track 1 of Snowboard | 250G |
Elixir Brew I* | Restores 50% of MP and HP to all Allies | Chest in Harpy Forest | 500G |
Elixir Brew II* | Restores 100% of MP and HP to all Allies | Win Yeti Defense II Quest; Chest in Ariea and Desolate (Both Deluxe Version Only) | 2500G |
Revive* | Revives a Hero and restores 25% of HP | Bought for 500G in the Shop of all Towns; Stolen/Dropped (certain monsters) | 125G |
Full Revive* | Revives a Hero and restores 100% of HP | Chest in Aurora Island, Icy Forest, and Sepulcher (Deluxe Version Only) | 250G |
Cure Potion | Removes all negative status effects | Bought for 100G in the Shop of all Towns; Stolen/Dropped (many monsters) | 25G |
Panacea | Removes all negative status effects from all Allies | Alchemy | 25G |
*Note: There seems to be a glitch with consumable items which description reads that they restore a percentage 'n%' of HP/MP : it will refill 'n' points instead of 'n' percents. Ex: If a character has his/her max HP and MP superior to 100, an Elixir II will only restore 100 HP and 100 MP. (However, the Tonic V seems to work correctly...)
List of Boosting Items[]
Name | Description | Equivalent Effect | Sell Profit |
---|---|---|---|
ATK Flask | Improves ATK of those who drink it. Can only be used in battle. | Attack Up | 500G |
MAG Flask | Improves MAG of those who drink it. Can only be used in battle | Magic Up | |
DEF Flask | Improves DEF of those who drink it. Can only be used in battle | Armor Up | |
MDEF Flask | Improves MDEF of those who drink it. Can only be used in battle | Spirit Up | |
SPD Flask | Improves SPD of those who drink it. Can only be used in battle | Quicken | |
Evade Flask | Improves Evasion of those who drink it. Can only be used in battle | Blur | |
Regen Flask | Casts Regen on those who drink it. Can only be used in battle | Regen |
Random flasks are to steal/drop from various monsters (in general, the ones who look important/strong; like Sphynx, Werewolf or Chimera...). For more details on acquisition, browse the Bestiary.
List of Damaging Items[]
Bombs[]
Name | Description | Burst Level | Acquired | Sell Profit |
---|---|---|---|---|
Grenade | Deals explosive fire damage to a single target | 1 | Various monsters | 25G |
Super Grenade | Deals explosive fire damage to all enemies | 2 | Various monsters | 125G |
Rocket | Deals explosive fire damage five consecutive times | 3 | Certain monsters on Hard Mode | 250G |
Bio Vile | Deals explosive fire damage and poisons the enemy | 1 | Alchemy | 25G |
Wave Emiter (sic) | Deals explosive fire damage and silences the enemy | |||
Hypno Wave | Deals explosive fire damage and confuses the enemy | |||
Tranq Bomb | Deals explosive fire damage and makes the enemy sleep | |||
Stun Grenade | Deals explosive fire damage and stuns the enemy | |||
Smoke Grenade | Deals explosive fire damage and blinds the enemy | |||
Slug Bomb | Deals explosive fire damage and slows the enemy | |||
Bio Vile All | Deals explosive fire damage and poisons all enemies | 2 | Alchemy | 125G |
Wave Emiter All (sic) | Deals explosive fire damage and silences all enemies | |||
Hypno Wave All | Deals explosive fire damage and confuses all enemies | |||
Tranq Bomb All | Deals explosive fire damage and makes all enemies sleep | |||
Stun Grenade All | Deals explosive fire damage and stuns all enemies | |||
Smoke Grenade All | Deals explosive fire damage and blinds all enemies | |||
Slug Bomb All | Deals explosive fire damage and slows all enemies |
Summon Items[]
Name | Description | Acquired | Sell Profit |
---|---|---|---|
Pet | Summons your Pet Slime | Visit your Pet in any Town | -1G (see glitches) |
RS Bahumot | Summons a Bahumot | Steal/Drop from Bahumot | 0G |
RS Bunch | Summons a Bunch | Steal/Drop from Bunch | |
RS Fury | Summons a Fury | Steal/Drop from Fury |
- Main article: RS Minions
List of Stat Increasing Items[]
Name | Description | Acquired |
---|---|---|
Stat HP | Increases HP by 10 | Steal/drop from Gargantuan (31), steal from Crab King (23), steal from Mummy King (56), steal from Zombie King (58), steal from Queen Slime (82), drop from Behemoth, drop from Earth Golem, drop from Wind Golem, drop from Fury, drop from Bahumot;
Rewarded from Quests:
Found in Treasure Chests at: |
Stat MP | Increases MP by 5 | Steal from Crab King (22), drop from Fury, drop from Bunch, drop from Bahumot;
Rewarded from Quests:
Found in Treasure Chests at:
|
Stat ATK | Increases ATK by 3 | Steal/drop from {Sphynx}, steal from Bat King (53), steal/drop from Zombie King (58), steal from Djinnie, drop from Fire Spirit, drop from Wolf King (145);
Rewarded from Quests:
Found in Treasure Chests at:
|
Stat MAG | Increases MAG by 3 | Steal from Skywind, steal/drop from Zombie King (58), drop from Crab King (23), drop from Water Elemental, drop from Fury;
Rewarded from Quests:
Found in Treasure Chests at:
In the Flash Version, a Stat MAG is rewarded for finishing Gold on Track 2 of Snowboard. |
Stat SPD | Increases SPD by 3 | Steal from Queen Slime (81), steal from Bat King (54), drop from Skywind, drop from Bunch, drop from Bahumot;
Rewarded from Quests:
Found in Treasure Chests at:
|
Stat All
(Exclusive to Deluxe Version) |
Increases HP by 10, MP by 5, and ATK, MAG, and SPD by 3 | Card Battle |
See also: List of enemy species
Note: There is a minor glitch with the 'Stat' items in the inventory: On the one hand, the Stat items cannot be sold, as the game considers that they are a great bonus rewarded to you and you must use them (I guess); on the other hand, you may have noticed that, after you sell an (stack of) item, the 'selling selection' is transferred to the next (stack of) item, no matter this item. Well, this happens to work on Stat items as well! By selling an (stack of) item located just before a Stat item in the inventory, you will be -by mistake- allowed to sell it, for a sell value of -1g each! Meaning you must actually pay if you want to get rid of these! (So this glitch is definitely useless, and you'll definitely have to use your Stat items anyway...)