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Consumables

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This sections contains lists of normal consumables.

For fishes with similar effects, see Fish.

For alchemy / upgrade ingredients, see List of Ingredients.

For Alchemy recipes, see Alchemy.

List of Restoration ItemsEdit

Name Description Acquired
Heal Potion I Restores 75 HP Bought; Stolen/Dropped (various monsters)
Heal Potion II Restores 200 HP Bought; Stolen/Dropped (various monsters)
Heal Potion III Restores 400 HP Bought;Stolen/Dropped (various monsters)
Heal Potion IV Restores 700 HP Stolen/Dropped (various monsters, mainly Hard Mode)
Heal Potion V* Restores 100% of HP Treasure Chest in one of the 4 bonus locations...
Tonic I Restore 50 HP to all Allies Alchemy
Tonic II Restore 150 HP to all Allies Alchemy
Tonic III Restore 300 HP to all Allies Alchemy
Tonic IV Restore 500 HP to all Allies Alchemy
Tonic V Restores 100% of HP to all Allies Alchemy
Mana Potion I Restores 20 MP Stolen/Dropped (certain monsters)
Mana Potion II Restores 50 MP Stolen/Dropped (certain monsters)
Mana Potion III Restores 200 MP Stolen/Dropped (certain monsters, mainly Hard Mode)
Elixir I* Restores 50% of MP and HP

Treasure Chest...; Rare Drop (Hard Mode; Fire Spirit(?))

Elixir II* Restores 100% of MP and HP Treasure Chest...; Rare Drop (Hard Mode)
Elixir Brew I* Restores 50% of MP and HP to all Allies Treasure Chest...
Elixir Brew II* Restores 100% of MP and HP to all Allies Treasure Chest...
Revive* Revives a Hero and restores 25% of HP Bought; Stolen/Dropped (certain monsters)
Full Revive* Revives a Hero and restores 100% of HP Treasure Chest...
Cure Potion Removes all negative status effects Bought; Stolen/Dropped (various monsters)
Panacea Removes all negative status effects from all Allies Alchemy

(*)Note: There seems to be a glitch with consumable items which description reads that they restore a percentage 'n%' of HP/MP : it will refill 'n' points instead of 'n' percents. Ex: If a character has his/her max HP and MP superior to 100, an Elixir II will only restore 100 HP and 100 MP. (However, the Tonic V seems to work correctly...)

List of Boosting ItemsEdit

Name Description Equivalent Effect
ATK Flask Improves ATK of those who drink it. Can only be used in battle. Attack Up
MAG Flask Improves MAG of those who drink it. Can only be used in battle Magic Up
DEF Flask Improves DEF of those who drink it. Can only be used in battle Defense Up
MDEF Flask Improves MDEF of those who drink it. Can only be used in battle Spirit Up
SPD Flask Improves SPD of those who drink it. Can only be used in battle Quicken
Evade Flask Improves Evasion of those who drink it. Can only be used in battle Blur
Regen Flask Casts Regen on those who drink it. Can only be used in battle Regen
  • Random flasks are to steal/drop from various monsters (in general, the ones who look important/strong; like Sphynx, Werewolf or Chimera...). For more details on acquisition, browse the Bestiary.


List of Damage ItemsEdit

BombsEdit

Name Description Burst Level Acquired
Grenade Deals explosive fire damage to a single target 1 Various monsters
Super Grenade Deals explosive fire damage to all enemies 2 Various monsters
Rocket Deals explosive fire damage multiple times 3 Certain monsters
Bio Vile Deals explosive fire damage and poisons the enemy 1 Alchemy
Wave Emmiter Deals explosive fire damage and silences the enemy 1 Alchemy
Hypno Wave Deals explosive fire damage and confuses the enemy 1 Alchemy
Tranq Bomb Deals explosive fire damage and makes the enemy sleep 1 Alchemy
Stun Grenade Deals explosive fire damage and stuns the enemy 1 Alchemy
Smoke Grenade Deals explosive fire damage and blinds the enemy 1 Alchemy
Slug Bomb Deals explosive fire damage and slows the enemy 1 Alchemy
Bio Vile All Deals explosive fire damage and poisons all enemies 2 Alchemy
Wave Emmiter All Deals explosive fire damage and silences all enemies 2 Alchemy
Hypno Wave All Deals explosive fire damage and confuses all enemies 2 Alchemy
Tranq Bomb All Deals explosive fire damage and makes all enemies sleep 2 Alchemy
Stun Grenade All Deals explosive fire damage and stuns all enemies 2 Alchemy
Smoke Grenade All Deals explosive fire damage and blinds all enemies 2 Alchemy
Slug Bomb All Deals explosive fire damage and slows all enemies 2 Alchemy

Summon ItemsEdit

Name Description Acquired
Pet Summons your Pet Slime Visit your Pet in any Town
RS Bahumot Summons a Bahumot Stolen or defeated Bahumot
RS Bunch Summons a Bunch Stolen or defeated Bunch
RS Fury Summons a Fury Stolen or defeated Fury
Main article: RS Minions

List of Stat Increasing ItemsEdit

Name Description Acquired
Stat HP Increases HP by 10 Steal/drop from Gargantuan (31), drop from Earth Golem, drop from Wind Golem, drop from Bahumot ; 

some Wanted Bosses, rewards from Side Quests (Hard Mode), some Treasure Chests...

Stat MP Increases MP by 5 Drop from Fury ; 

some Wanted Bosses, rewards from Side Quests (Hard Mode), some Treasure Chests...

Stat ATK Increases ATK by 3 Steal/drop from {Sphynx}, drop from Fire Spirit ;

some Wanted Bosses, rewards from Side Quests (Hard Mode), some Treasure Chests...

Stat MAG Increases MAG by 3 Steal from Skywind, drop from Water Elemental, drop from Fury ;

some Wanted Bosses, rewards from Side Quests (Hard Mode), some Treasure Chests...

Stat SPD Increases SPD by 3 Drop from Skywind ; 

some Wanted Bosses, rewards from Side Quests (Hard Mode), some Treasure Chests...

See also: List of enemy species


  • Note: There is a minor glitch with the 'Stat' items in the inventory: On the one hand, the Stat items cannot be sold, as the game considers that they are a great bonus rewarded to you and you must use them (I guess) ; on the other hand, you may have noticed that, after you sell an (stack of) item, the 'selling selection' is transfered to the next (stack of) item, no matter this item. Well, this happens to work on Stat items as well! By selling an (stack of) item located just before a Stat item in the inventory, you will be -by mistake- allowed to sell it, for a sell value of -1g each! Meaning you must actually pay if you want to get rid of these! (So this glitch is definitely useless, and you'll definitely have to use your Stat items anyway...)  

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