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Dice

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Dice
Dice is a type of armor in Crystal Story II. It improves steal chance (and quality?) and flee rate of the character, and monster drop chance (and quality?).


  • LUCKY! effect will stack if multiple Dice are equipped, according to the change log on the dev's website.
  • (Only one Dice equippable per character)

StatsEdit

Name Effect Min Max Upgrade Max Lv
Dice LUCKY! n/a n/a n/a 1

AcquisitionEdit

Monster/{Species} Rarity Mode
Shirtless Wolf  ? Hard
Birdo  ? Hard
Frog King*  ? Hard
Wolf King  ? Hard
Fury  ? -
  • (*can also be stolen from Frog King);
  • [unconfirmed] assumed to drop from {Turtles};
  • [unconfirmed] assumed to drop from Highguard;
  • [unconfirmed] suspected to drop from BAO;
  • [unconfirmed] suspected to drop from Holy Cow;
  • Dropped on Hard Mode: either by Giant Worm or Bolt;
  • Dropped on Hard Mode: either by Alkonost or Frost Chimera;
  • Dropped on Hard Mode: either by Frost Chimera or Froezen (maybe both)
  • Dropped on Hard Mode: either by Water Elemental or Froezen

Random player here: I got my 4th dice from a Hard Mode Turtle in the Small River area while beating on Frog King, so I can more or less confirm that drop. I was wearing the three other dice at the time.


See also: List of enemy species


Note: Someone also developed a [unconfirmed] theory:

"Item drops [wouldn't be] specific to monsters, but, rather, based on the location and difficulty. An exception would be bosses that carry items like RS Fury, etc."

"If you're looking for [Dice], it's best to farm locations rather than bosses. This will give you more SP/Gold while simultaneously netting you the item you seek. This list is incomplete, but the areas listed are definite places to find Dice as a drop."

Location Mode
SnowAurora IslandAbyss* Hard
Sunken Ruins; Lao Prison; Giant LandDoom Lair Normal

(*see?)

Another set of observations:

"I've gotten 4 sets of Dice from doing Abyss runs on Hard mode. Probably drop about 20% of the time. From what I've observed from equipping various amounts (0, 1, 2 and 4), it seems that Dice improves you steal chance from about 1/3 fail to about 1/5 fail. I haven't fled yet. In terms of items stolen, I don't think it improves the quality. It seems that the items an enemy carries are generated at the start of a battle and you get to take one per steal.

However, in terms of drops, Dice also improves the chances you'll get one item per enemy slain. With 4 Dice, I get 1 item per enemy about 95% of the time. I think with 0 Dice, it's about 1/3 of the time I'll get an item, and with 1 Dice, it's about 1/2 the time.

Dropped Item generation does not appear to be affected by Dice, but if you get more items, likelihood is good you'll also get better items per run.

I'm currently working on a theory that is "normal dropped items" like Scrap Metal, Mana Potions, Healing Potions and even Revives; "Components dropped" and then "Better Dropped Items" including Elemental Gems, Armors, Rubies, Sapphires, Topazes, Aquamarines, Dice, Boosters, etc. In my 15+ Abyss runs, I've had about 5-6 Rubies, 6-8 Sapphires, 4 Boosters, 4 Dice, no Mirrors, 1 Monocle, 8 Full Armors, and a bunch of other good things.

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