Increases the damage of physical attacks and physical attack skills ( ATK: 140% )
DEF UP
Decreases the damage taken from physical attacks and physical attack skills ( DEF: 150%, i.e. 66.6% of incoming damage )
MAG UP
Increases the damage of magical attacks and magical attack skills ( MAG: 180% )
MDEF UP
Decreases the damage taken from magical attacks and magical attack skills ( MDEF: 150%, i.e. 66.6% of incoming damage )
SPD UP
Increases Speed ( SPD: 150% )
REGEN
Heals HP at regular intervals (30 increments)
Blur
Increases Evasion to physical attacks
Guard
Redirects next enemy attack to self, and increases overall defense ( (M)DEF: 125% )
Auto Life
Automatically Revives when Dead (does not wear off) (after Revival, the revived takes some time to "get back in the race" on the turn bar)
Negative effects (Nerfs)[]
Icon
Effect
Description
ATK DOWN
Decreases the damage of physical attacks and physical attack skills ( ATK: 66.6% )
DEF DOWN
Increases the damage taken from physical attacks and physical attack skills (*)
MAG DOWN
Decreases the damage of magical attacks and magical attack skills ( MAG: 66.6% )
MDEF DOWN
Increases the damage taken from magical attacks and magical attack skills (*)
SPD DOWN
Decreases Speed ( SPD: 50% )
Blind
Decreases the accuracy of physical attacks ( Accuracy: 20% ), causing to miss most of the time
Poison
Loses HP at regular intervals (30 increments, damage is 1/6th of Poison caster's MAG)
Silence
Unable to use Skills or Magic
Sleep
Unable to take action in battle (Effect lost when damaged)
Stun
Unable to take action in battle (Wears off after a short time)
Stone
Unable to take action in battle (Doesn't wear off ; must be cured)
Confused
At their turn, will launch a physical attack on a random target on the field (Even an ally, or themselfs) (Wears off within a few turns)
Dead
Unable to take any more action in battle, nor being healed/buffed (must be Revived)
Notes[]
Guard is dispelled by any enemy action against the wearer (damaging or not);
With a Guard weapon equipped, Guard bonus becomes (M)DEF: 200% (and damage is reflected upon the attacking enemy)
Sleep is not dispelled by 'Steal' and can be used to rob an enemy of all it's possessions. Neither dispelled by an attack that happens to deal no damage to or heal its target (due to null/negative elemental resistance).
The increments of Poison do not remove Sleep from the target, meaning that casting Sleep on a poisoned character will cause them to lose health and be asleep at the same time.
A confused character's attack is always random and will not be preferentially redirected toward an ally with Guard status. However, if a confused character attacks an ally with Guard "PLUS" status active, he/she will take reflected damage.
Buffs and Nerfs follow the rule of "Last one wins" i.e., if you are slowed and you cast Quicken, SPD UP will overwrite SPD DOWN.
(*)Important : There seems to be a glitch regarding the DEF/MDEF DOWN nerfs; in fact, they appear to have no effect at all! Neither on enemies nor on heroes.