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As of 1.3, bosses can be stolen from, with indication from the creator that the mechanic is pseudo-random and tied to each boss's difficulty. Because of this, and with regular revamps of the loot system, a list of regular drops from bosses may be difficult to compile. In the interim, it may be best for players to simply record what they items they stole from which bosses, and attempt to figure out from that how the internal "difficulty" modifier affects each boss's random items.
Storyline bosses never respawn (and thus have nothing to loot), and only certain Wanted (and Wanted X) bosses currently do. For a list of regular monsters and their drops, see the bestiary.
Hard Mode (Wanted X) Edit
|Frog King||Small River||Heal Potion III||Heal Potion IV|
|Crab King||Water Ruins||Heal Potion III||Heal Potion IV||T/A Gem|
|Bat King||Watch Tower||(Nothing)||MDEF Flask|
|Mummy King||Okay Tomb||SP Ring||Mana Potion III|
|Zombie King||Zombie Cave||Evade Flask||(Nothing)||
|Spider King||Abandoned Sewer||XO|
|Skeleton King||Fork River||(Nothing)||Aquamarine|
Normal Mode (Wanted)Edit
|Frog King||Small River||Heal Potion I||Evade Flask|
|Bat King||Watch Tower||
Heal Potion I
|Mummy King||Okay Tomb||Gem (E/Am)|
|Zombie King||Zombie Cave||Heal Flask I||Stat Speed||Regen Flask|
|Spider King||Abandoned Sewer||Def Flask||Heal Potion II|
|Skeleton King||Fork River|
|Queen Slime||Fork||Amethyst||Heal Potion II||Circlet I|