Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Monsters all around the world map can be regrouped into species. A given species appears to possess common traits from one relative to another: behavior on map screen, proportions between stats, some combat skills, and lootable items.
Especially, it can be assumed that, within a species, the following items will be recurring possible steals/drops:
- Stat boosters
- Scrap Metal
- Alchemy Ingredients
- Equipment pieces
There are also "semi-recurring" steals/drops: the item will "increase" in level depending on the "importance" of the monster within a species (regarding order in the Bestiary and, if need be, Hard Mode...):
- Heal Potions (I -> II -> III -> IV)
- Mana Potions (I -> II -> III)
- Grenades (R -> S) ( -> Rocket, for some species)
- Gems (E/Am -> T/Aq) ( -> Ruby or Sapphire, for some species)
Note: the Bolt species is an utter exception to the rule, as each of the three relatives has its own set of characteristic traits...
Note 2: bosses are not included here, because of the divergence of their traits compared to the species they would be related to (different elemental sensibilities, skills, items,...).
(If anything is inaccurate/missing in any of the above assumptions, feel free to correct/add as you want)