Monsters all around the world map can be classified into species. A given species appears to possess common traits from one relative to another including: behavior on map screen, proportions between stats, some combat skills, elemental sensibilities, and items stolen/dropped.
It can be assumed that, within a species, the following items will be recurring possible steals/drops:
- Stat boosters
- Flasks
- Scrap Metal
- Alchemy Ingredients
- Equipment pieces
There are also "semi-recurring" steals/drops: the item will "increase" in level depending on the "importance" of the monster within a species (regarding order in the Bestiary and, if need be, Hard Mode...):
- Heal Potions (I -> II -> III -> IV)
- Mana Potions (I -> II -> III)
- Grenades (R -> S) ( -> Rocket, for some species)
- Gems (E/Am -> T/Aq) ( -> Ruby or Sapphire, for some species)
Note: the Bolt species is an utter exception to the rule, as each of the three relatives has its own set of characteristic traits...
Note 2: bosses are not included here, because of the divergence of their traits compared to the species they would be related to (different elemental sensibilities, skills, items,...).
List of Species[]
An enemy in bold is only available in the Deluxe version.
Enemy Species | Relatives | Generic Appearance | Generic Traits | Elemental Resistance | ||||
---|---|---|---|---|---|---|---|---|
Fire | Water | Earth | Wind | Physical | ||||
{Slimes} |
|
Varies | ||||||
{Goblins} |
|
100% | ||||||
{Ents} |
|
200% | 100% | -50% | 100% | 100% | ||
{Bats} |
|
150% | 100% | 0% | 150% | 100% | ||
{Wisps} |
|
-50% | 200% | 0% | 125% | 100% | ||
{Zombies} |
|
150% | -25% | 100% | 100% | 100% | ||
{Armored Skeletons} |
|
100% | ||||||
{Crabs} |
|
140% | 0% | 125% | 140% | 100% | ||
{Frogs} |
|
125% | 0% | 25% | 175% | 100% | ||
{Turtles} |
|
125% | 25% | 50% | 175% | 50% | ||
{Orcs} |
|
100% | ||||||
{Makas} |
|
100% | ||||||
{Canines} |
|
100% | ||||||
{Bolts} |
|
100% | Varies | 100% | ||||
{Bugs} |
|
150% | 120% | 0% | 150% | 100% | ||
{Seedlings} |
|
200% | -50% | 0% | 50% | 100% | ||
{Gargantuans} |
|
75% | 75% | 125% | 75% | 125% | ||
{Earth Golems} |
|
|
150% | 0% | -25% | 50% | 80% | |
{Scorpions} |
|
75% | 125% | 75% | 125% | 100% | ||
{Stalkers} |
|
100% | ||||||
{Thieves} |
|
|
100% | |||||
{Skeletons} |
|
100% | ||||||
{Archer Skeletons} |
| |||||||
{Raptors} |
|
100% | 50% | 100% | 50% | 100% | ||
{Worms} |
|
100% | 100% | 150% | 50% | 125% | ||
{Sphynxes} |
|
100% | ||||||
{Mummies} |
|
100% | ||||||
{Gorgons} |
|
100% | ||||||
{Djinns} |
|
-50% | 125% | 100% | 100% | 100% | ||
{Spiderlings} |
|
120% | 80% | 80% | 100% | 120% | ||
{Spiders} |
| |||||||
{Wolves} |
|
100% | ||||||
{Hounds} |
|
100% | ||||||
{Imps} |
|
-50% | 150% | 100% | 100% | 100% | ||
{Succubi} |
|
-50% | 150% | 100% | 120% | 100% | ||
{Minotaurs} |
|
-50% | 150% | 100% | 120% | 100% | ||
{Gnolls} |
|
100% | ||||||
{Boars} |
|
100% | 100% | 125% | 100% | 100% | ||
{Chimerae} |
|
100% | Varies | 50% | Varies | 100% | ||
{Eagles} |
| |||||||
{Harpies} |
|
100% | 100% | 50% | 150% | 100% | ||
{Sasquatches} |
|
100% | 100% | 120% | 75% | 100% | ||
{Samurai} |
|
75% | Varies | 125% | Varies | 100% | ||
{Wind Golems} |
|
0% | 50% | 200% | -100% | 75% | ||
{Elementals} |
|
0% | Varies
(both <0%) |
125% | 150% | 75% |