Weapons are a type of equipment that can be equipped to characters in order to boost their stats. Unlike armors, characters can only have one weapon equipped at a time. Each character has a specific type of weapon that they use. D uses swords, Lina uses daggers, Mari uses guns, and Kaz uses scythes.
Weapon Skills
Each type of weapon has a special skill that can be used after the respective character has used Charge, and each time they use Charge they increase their charge level for that battle. Each weapon type has three weapon skills, and the one that is used is determined by the currently equipped weapon's level and the user's charge level. However level I weapons do not have weapon skills.
For example level I swords don't have a weapon skill, however level II swords have the weapon skill Dragon's Roar, and level III swords have the weapon skills Dragon's Roar and Dragon's Breath. So if a character with a level III sword uses Charge once then they will be able to use Dragon's Roar, then if they use Charge again then they will be able to use Dragon's Breath.
Here is the list of Weapon Skills, by character/weapon type:
D / Swords
Name | Effect | Targets | Weapon Tier | Charge |
---|---|---|---|---|
n/a | n/a | n/a | I | 0 |
Dragon's Roar | Sonic Shout dealing great damage on a single target | Single | II | 1 |
Dragon's Breath | Blazing inferno attack inflicting massive damage | All enemies | III | 2 |
Dragon's Rage | Multiple sword slashes (max 7) on a random targets | Multiple (randomly selected) | IV | 3 |
Lina / Daggers
Name | Effect | Targets | Weapon Tier | Charge |
---|---|---|---|---|
n/a | n/a | n/a | I | 0 |
Cursed Dagger | Inflicting physical damage with a chance of poisoning and confusing all enemies | All | II | 1 |
Lucky Strike | Slots; dealing damage based on luck onto a single target | Single | III | 2 |
Cyclone Dance | Mutliple cuts (max 5) inflicting physical damage to opponents at random | Multiple (randomly selected) | IV | 3 |
Mari / Guns
Name | Effect | Targets | Weapon Tier | Charge |
---|---|---|---|---|
n/a | n/a | n/a | I | 0 |
Snipe | Triple lock-on dealing tremendous damage onto a single target | Single | II | 1 |
Magic Bullet | A large energy blast Inflicting a random elemental damage onto all enemies* | All enemies | III | 2 |
Trigger Happy | target practice; consecutive dual shots (max 5) on a single target of choice | Single | IV | 3 |
- Note*: may be affected by Mari's MAG stat.
Kaz / Scythes
Name | Effect | Targets | Weapon Tier | Charge |
---|---|---|---|---|
n/a | n/a | n/a | I | 0 |
Rend | A deadly attack with a chance to poison a single target | Single | II | 1 |
Hurricane | A violent raging storm dealing damage to all enemies | All enemies | III | 2 |
Death's Gate | Death's Gate opens for an unfortunate fool of your choice dealing massive damage. | Single | IV | 3 |
See also: Components
Damage inflicted: varies, goes up with ATK. About 3-3.5x ATK for first ability except Cursed Dagger; that's about 1-2x ATK plus poison. The second ability is about 3.5-5x ATK to all. The third ability for D and Lina and Mari is about 1-1.5x ATK per strike. Death's Gate is about 10x ATK.
Items and Buffs also affect how much damage you do, so if you have Attack Up and Monocle, you will do substantially more damage.
In general, the "All enemies" attacks do a lot more total damage if there are multiple enemies than the highest Charge ability for Lina, D, and Mari (Cyclone Dance, Dragon's Rage, Trigger Happy) but if you have a single enemy such as a boss, the highest charge ability does more damage.
Weapons Variations
For each type of weapon there are 14 different variations, making 56 weapons in total. Each type of weapon either is specialized in a certain stat or gives the character an ability.
For example, Heatblade is a sword that increases Attack more than it does other stats, and Dragonscythe is a scythe that gives its user the ability RANDOM BUFF which randomly gives a buff to a character.
- Main article: List of Weapons